Make a small 2D endless-runner style game or any closely related genre that shows you can generate enemies/environment automatically and scale difficulty over time.
Requirements
- Procedural or automatic spawning of obstacles/enemies
- Difficulty that increases as the player survives or scores more
- At least 3 types of obstacles (e.g., 3 different sprites)
- At least 1 collectable (e.g., coins)
- At least 2 character animations (idle + moving) and
- At least 2 audio feedback for collecting items and bumping into obstacles
- At least 2 juicy effects (e.g., particles, camera shake, etc.) for collecting items and bumping into obstacles
Optional
- (20-point bonus) Power-ups (shield, auto-collect, slow motion, etc.)
- (20-point bonus) Create a Start Game screen that includes:
-
- A button that starts the actual game level (optionally with a difficulty selection), and
- A Credits section/page that lists your name and optionally the class name.
Resources
- You may use the Zigurous Endless Runner project as a starting point, just give proper credit.
- You may use any legally usable free assets for art, audio, or fonts (asset store packs, open-source resources, or your own creations), with proper credit.
Goal
Make something youre proud of!
What to Submit
- Itch.io game page that includes:
- A playable build of your game
- A cover image
- A short description
- How to play (controls + basic goal)
- At least two screenshots
- Reflection paragraph
- 1 short paragraph on:
- What you found particularly challenging
- What you would like to implement or further develop in the future
- 1 short paragraph on:
- GitHub link: A link to the GitHub repository for your project

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